Monday, February 9, 2009

Real-time Rendering Lab #3



This is the third lab from our Real-time Rendering module. Our goal was to take the height map material we used for the last lab, and develop further to make height maps for an environment terrain. In this case, we generated height maps, but also textures for the mesh model. I used T2 Texture Generation to generate height maps and textures. I developed the scene using Microsoft's XNA and Visual C# in Visual Studio 2005.

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