Friday, February 27, 2009

Real-time Rendering #5


This is the 5th lab of our realtime rendering module. We had to create a torus from first priciples by using a parametric equation which can be found here. The scene displays a textured torus with a phong shader under a spot light. The project was developed in Visual Studio 2005 with XNA Game Studio and NVidia's FX Composer.

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