Wednesday, March 18, 2009

Real-time Rendering #6



This is the final assignment for our real-time rendering class for IET. We were given 3D Studio Max files of Trinity College Dublin's front square which we had to export from 3DS and import into XNA. From there we had to apply the textures, light maps and apply some of our own custom shaders to the model. My video displays various shader including phong, greyscale, dynamic shadows in a addition to the textures and light maps. The project was developed in 3DS MAX and exported using Kw-xport. The code development was done in Visual Studio using the XNA game studio in C#.

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