Wednesday, March 18, 2009

New Muses



Etienne de Crecy live visuals from 2008. I think these are absolutely stunning. They remind of work by architect Pablo Valbuena whose work I also love. His stuff can be seen here...

Here's a video of his work...

AR FOOSBALL 2009



This is my 3rd Augmented Reality assignment for IET. We had to build an AR system that used a vision system with another interaction device. I used the Nintendo Wii controller with Goblin XNA to create an AR version of the classic foosball game. The game uses the accelerometer in the Wii controller to accurately simulate the spinning motion needed to control the players in the traditional game. Directional buttons on the Wii are used to slide the player from side to side.

The game uses Goblin XNA for the AR and graphics. Goblin provides C# wrappers for AR SDK ARTag and Newton Game Dynamics. The game was developed in Visual Studio 2008 using XNA 3.0 with Goblin. The Wii library is written by Brian Peek and can be found here. I'll definitely look to develop this further, I think...

Real-time Rendering #6



This is the final assignment for our real-time rendering class for IET. We were given 3D Studio Max files of Trinity College Dublin's front square which we had to export from 3DS and import into XNA. From there we had to apply the textures, light maps and apply some of our own custom shaders to the model. My video displays various shader including phong, greyscale, dynamic shadows in a addition to the textures and light maps. The project was developed in 3DS MAX and exported using Kw-xport. The code development was done in Visual Studio using the XNA game studio in C#.