Thursday, January 29, 2009

Interactive Entertainment Technology - Realtime Rendering



This is my result for our second Real-time Rendering lab. We had to create a plane mesh of triangles before applying simple pixel and vertex shaders. The project completed using Microsoft's XNA in Visual Studio 2005 and the .fx effects files were created with nVidia's FX Composer. I used Cos/Sin functions to get the wave action and the colours are based on the vertices' position in 3D space.

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