Showing posts with label augmented reality. Show all posts
Showing posts with label augmented reality. Show all posts

Sunday, July 12, 2009

NuFormer - 3D Urban Mapping

Projection on Buildings from NuFormer Digital Media on Vimeo.



This is some great 3D mapping by Dutch studio NuFormer. I came across this via Smashing Magazine and DivineCaroline. Could this kind of stuff become a permanent architectural component?

Wednesday, March 18, 2009

AR FOOSBALL 2009



This is my 3rd Augmented Reality assignment for IET. We had to build an AR system that used a vision system with another interaction device. I used the Nintendo Wii controller with Goblin XNA to create an AR version of the classic foosball game. The game uses the accelerometer in the Wii controller to accurately simulate the spinning motion needed to control the players in the traditional game. Directional buttons on the Wii are used to slide the player from side to side.

The game uses Goblin XNA for the AR and graphics. Goblin provides C# wrappers for AR SDK ARTag and Newton Game Dynamics. The game was developed in Visual Studio 2008 using XNA 3.0 with Goblin. The Wii library is written by Brian Peek and can be found here. I'll definitely look to develop this further, I think...

Monday, January 26, 2009

Interactive Entertainment Technology - Augmented Reality



This is the fruit of my labours for our first Augmented Reality assignment. The pitch was to develop a system that could tell the height of an object from a fixed single camera. I created a small environment and took specific measurements to allow me create a mathematical function to allow me to accurately map pixel space to physical space. The results are pretty accurate, but there's one change I do want to make to it when I get a chance. The measurements on the bottom of the video are actually supposed to be (mm) and (mtrs) as opposed to (cms) and (cms). The system was created using OpenCV in Visual Studio 2005.